Dual Revolving Feedback Loop (or The Double-Pen Combo)
One thing that's been immensely valuable during the development of Mothership is having a group of external valued opinionators to evaluate iterative changes on a bi-weekly basis. It's something that +Josh Sutphin (@invicticide) and +Lyle Cox (@LyleCox) set up and were kind enough to include me in.Since inception, Mothership has been meeting weekly. Every Saturday for 2+ hours we go over what we did the previous week week, what we like and dislike about the changes, what needs to be done / changed for the upcoming week, and, usually, what happened in Game of Thrones. For side-project game developers, this is often enough to keep us motivated and productive, but sparse enough to avoid getting overwhelmed. And this system has worked pretty well so far.
A couple of months ago, Lyle approached me about getting together with a couple of local game developers to critique each other's projects. Every two weeks, we meet up at a public library, bring our builds, go over what's changed, play test the new builds, then give honest and, sometimes brutal, feedback. It really helps break up the tunnel-vision echo chamber that occurs when working with the same team and the same ideas in the same space for so long. Another benefit is that, as a tight knit group, other benefits spawn from the relationship (such as the Utah Games Guild).
Upgrade UI Cometh!
Something that spawned from the bi-weekly meetings was that the UI for upgrading sucked. It was something we knew from the weekly meetings, but didn't have a real good solution until Josh and Lyle dug their design claws into it. The final result can be seen here:
Also, three new pixel portraits were added this week by Stryker. A huge thanks again to all the brave souls who donated their faces for the cause.
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